Level Design

A selection of my work across level design, systems, gameplay, and content.

  • WEO – City Ruins

    A map set in an farm, built in one day for an in-game Thanksgiving event.

  • WEO – Shipwreck

    A map set on a floating ice patch, where a ship crashed.

  • WEO – City Ruins

    A map set in a city ravaged by a dark ritual, built for an in-game event that introduced new mechanics.

  • WEO – Dungeon

    A map set in the long forgotten ruins of a dungeon, designed for a brand new in-game event that would introduce new enemy units.