A selection of my work across level design, systems, gameplay, and content.
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WEO – City Ruins
A map set in an farm, built in one day for an in-game Thanksgiving event.
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WEO – Shipwreck
A map set on a floating ice patch, where a ship crashed.
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WEO – City Ruins
A map set in a city ravaged by a dark ritual, built for an in-game event that introduced new mechanics.
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WEO – Dungeon
A map set in the long forgotten ruins of a dungeon, designed for a brand new in-game event that would introduce new enemy units.