DANIELE

COLACICCHI

Game Designer focused on building levels, gameplay systems, characters, and encounters from concept through implementation and iteration.

ABOUT

Designing worlds, systems, and the things that make players want to explore them.

A little about me

I’m a game designer with 7+ years of professional game-development experience, with a background in QA and hands-on experience designing and implementing gameplay content in Unity.

My work spans levels, playable characters, enemies, bosses, systems, and live content. My QA background shapes how I approach design: get ideas into the game, test what actually happens, and iterate from there.

…And what I do

LEVEL DESIGN

Maps · Encounters · Traversal · Player Flow

GAMEPLAY & ENCOUNTER DESIGN

Characters · Enemies · Bosses · Abilities

SYSTEMS DESIGN

Progression · Items · Talents · Balance

QA & ITERATION

Testing · Debugging · Implementation · Iteration

FIRST MAKE IT EXIST. THEN MAKE IT GOOD.

Build the core, test it, solve what matters, then add depth and polish.

TOOLS

UNITY · GIT · VS CODE · MIRO · PHOTOSHOP · POSTMAN · DOCKER · FMOD